Articles
  • The Launch of Mobl21 – A New Mobile Learning Platform
  • According to Google, in three years, mobile devices will replace desktops to which most people currently turn to for information. Mobile phones are not just communication devices sparking new modalities of interaction between people; they are also particularly useful computers that fit into your pocket, are always with you, and are nearly always on. Like all communication and computing devices, mobile phones can also be used for learning. Learn more
  • Emantras goes from strength to strength and wins the gold
  • Emantras wrapped up 2009, in what was a watershed year, by winning the gold at the 2009 Brandon Hall learning awards. Emantras Inc. had won bronze in 2008 and it was a natural progression to gold in 2009. The gold was awarded in the learning game category for the cutting edge work with its international client, Lufthansa. Learn more
  • Emantras’s new mantra: iPhone apps and games
  • Even as people went ape over Apple apps, Emantras took the lead by drafting a blueprint of top class iPhone apps and games. ‘Rafter’, a physics puzzle, is a runaway success at the app store topping the charts. It was listed at the app store in Jan 2010. Inspired by Da Vinci’s sketches, with Open feint leader boards, Rafter involves spherical and square-shaped objects striking a red mine causing it to explode. Rafter involves timing, precision and an understanding of general physics. Learn more
  • mLab announces the completion of Rangmahal
  • The media lab at Gurgaon also unveiled a new exciting project, ‘Rangmahal’, which comes in the wake of the much acclaimed, ‘Music Binds All’. Rangmahal is a recreation of shadow puppetry – an ancient, but dying art – using digital media. Learn more
  • From Passive to Active Learning
  • Education is inevitably becoming more mobile and customizable which is great for the end-user. Going a step further, education must become more engaging and do a better job at reaching students at their teachable moments. Learn more
  • Edu-Games: More than just child's play
  • Gaming is one such arena that has helped immensely to bring out the required changes in the
    learning world. Learn more
  • Consumer Education – The next level in marketing
  • When one thinks about the impact of enterprise learning, the fact that increasing competencies directly can maximize operational performance usually comes to mind. Learn more
  • Informal Learning Opportunities in the Workplace: Can it make the difference? Courtesy: elearningeuropa.info
  • Exploring learning outside formal education and focusing on the informal learning opportunities. Learn more
  • mLearning: Digital learning In Your Pocket
  • Learning with mobile devices (mLearning) is fast being recognized as a key subset of e-learning as it provides another flexible delivery option for learners. Learn more
  • "The Long-Tail" Benefits of Digital Publishing Small to Medium Reference, Journal, and Academic Publishers
  • There is some interesting precedence regarding digital content and understanding the reach of this possibility makes e-publications an exciting proposition. Learn more
  • Getting the solution and not just another product. (Emantras interview for the National Educational Computing Conference)
  • Emantras has been developing custom eLearning solutions for over 8 years and has the experience and capacity to build a solution that meets your specific needs. Learn more
  • A Teacher's Perspective
  • Education in an online environment can be a very rewarding experience with the help of Emantras' development team. Learn more